With the release of the pre-season January Update for Chaos Zero Nightmare, players will have the chance to roll for the newest healer character in the game – Narja. In this guide, we will go over the best builds and cards for Narja so that players can unleash her full potential.
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Narja Skill Kit & Playstyle Analysis
General Introduction
Narja is a 5-star Instinct elemental character of the controller class that specializes in boosting the damage output of the team’s attack cards while also healing the team when attack cards are used while she has Voracity stacks.

She serves as an amazing healer that can have as few cards as possible in the deck to allow others to cycle their deck easier or as a sub DPS that deal defense-based damage and boost the damage output of other characters in the same team.
Narja Playstyle Analysis
Narja’s main gimmick lies mainly in her 2 different stack effects: Voracity and Predation, both of which can be obtained by using different Narja cards and has effects that boost the team’s overall damage output while healing the team.
Voracity is Narja’s main gimmick. When Narja has Voracity obtained through the various effects of her cards, whenever an attack card is used by anyone on the team, Narja will consume stacks of Voracity proportional to the amount of enemies hit and the amount of hits the attack cards has in order to boost the damage output of that attack’s card damage instance. When Voracity is consumed, Narja will also heal the entire team proportional to her own Defense stat based on the amount of Voracity stacks consumed.
Predation is Narja’s other important gimmick, which can also be gained by fulfilling different conditions when using her cards. When Narja has Predation, whenever she consumes Voracity, she will further boost the damage output of the attack cards used by a massive amount.
Narja also has a defense-based damage card deck, which allows her to support defense-based damage team comp while also helping her to deal a decent amount of damage by herself, opening up a sub DPS card deck build as her side option. Generally though, she works best as a AFK healer that doesn’t need many cards in her deck that boost the damage output of the team, heal the team and help the team cycle the card deck more efficiently.
Narja Best Cards And Epiphany Priority
Here are an analysis of all of Narja’s cards and their most important Epiphanies:
![]() | Deal 100% Defense-Based Damage |
| NA: Attack Response | Narja’s basic attack card. Since she is a healer mainly, this card should be removed as soon as possible. |
| Importance: Low |
![]() | Heal 100% 2 Voracity |
| NA: Defense Response | Narja’s basic defense cards. Players can keep them in the deck for the heal and Voracity stacks they provide if you want to run her on a full healer build. |
| Importance: Medium |
![]() | Deal Defense-Based Damage To An Enemy (3 times) Attunement: 4 Voracity | |||
| Shackles of Hunger | One of Narja’s damage cards that can provide her with a decent amount of Voracity if the Attunement effect activates. | |||
| Importance: Medium | ||||
| Epiphanies | ||||
| Deal Defense-Based Damage To An Enemy (4 times) Attunement: 6 Voracity | Decrease Cost to 0 Deal Defense-Based Damage To An Enemy (2 times) At the start of the turn, if Voracity was activated 3 or more times during the previous turn, move to hand. Attunement: 1 Voracity | Deal Increased Defense-Based Damage To An Enemy (3 times) Add 1 hit for each 4 Voracity owned (max 3 times) | Change to Skill Card [Retain] Decrease Voracity by max 5 + 40% Damage Amount to the next used attack card for each amount decreased. If 5 is decreased, 3 Predation. | Change to Skill Card. Decrease Cost to 0. Grants Shield. Decrease Voracity by max 3. Repeat for each amount decreased. |
| High Value Epiphany | High Value Epiphany | Medium Value Epiphany | High Value Epiphany | Low Value Epiphany |
![]() | The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn. | |||
| Bottomless Hunger | An Amazing Skill Card of Narja that allows her to reduce Cost of cards in the hand, helping to facilitate different low cost playstyles. Should be duplicated if possible. | |||
| Importance: Highest | ||||
| Epiphanies | ||||
| 3 Voracity The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn. | The next 2 times Voracity is activated, decrease Cost of 2 random cards in hand by 1 for 1 turn. | Change to Upgrade Card. Change Cost to 1. [Unique] When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn) | [Retain] For 1 turn, +100% defense-based damage. | Change Cost to 1. [Lead] 7 Voracity For 1 turn, each time Voracity is activated, + 40% damage amount to the next Mealtime. |
| High Value Epiphany | High Value Epiphany | Best Epiphany | High Value Epiphany | Medium Value Epiphany |
![]() | If Voracity is fewer than 6 stacks, gain 6 Voracity If 6 or more stacks, gain 2 Predation | |||
| Voluntary Control | A good Narja card that provides Narja with both of her important stack effects: Voracity and Predation. Can be duplicated when obtaining the correct Epiphany. | |||
| Importance: High | ||||
| Epiphanies | ||||
| If Voracity is fewer than 6 stacks, gain 9 Voracity If 6 or more stacks, gain 3 Predation | Change Cost to 0. If Mealtime is in the drawpile, move to hand. If it is in the Graveyard, 3 Morale for 1 turn. | For 2 Turns, each time Action Count of the target is decreased, 1 Voracity | Change to Upgrade Card. [Unique] 10 Voracity. Select 1 Attack Card. 1 Predation each time that card is moved to the hand. | Change to Upgrade Card. [Unique] Each time a Basic Attack Card inflicts a Hit, 1 Voracity. +50% Damage Amount to Basic Attack Cards. |
| Medium Value Epiphany | Low Value Epiphany | Medium Value Epiphany | Best Epiphany | High Value Epiphany |
![]() | Defense-Based Damage to all enemies Increase Tenacity Damage taken of the target by 100% until their next Ravage | |||
| Domain of Voracity | Narja’s AoE attack card and her main debuff card to work alongside Sereniel in the Ravage team. Can be duplicated if players want to build sub DPS Narja. | |||
| Importance: High | ||||
| Epiphanies | ||||
| Defense-Based Damage to all enemies. Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity. | Defense-Based Damage to all enemies. For 2 Turns, + 100% Defense-based Damage taken by the target. | Deal Increased Defense-Based Damage to all enemies. When hitting the target for the next 5 times, heal the team. | Change cost to 3. [Retain] Increased Defense-Based Damage to all enemies. If granted both Voracity and Predation, activate 1 more time. | Change to Upgrade Card. [Unique] Each time Mealtime is used, heal the team. |
| Best Epiphany | High Value Epiphany | Low Value Epiphany | Medium Value Epiphany | High Value Epiphany |
Narja Best In Slot And F2P Partners
![]() | [Retain/Unique] If Voracity is decreased, decrease cost by 1 and add +30% heal amount (max 10) until used. Deal Defense-based damage to all enemies. Heal the team. 4 Predation. |
| Mealtime | Narja’s main damaging card that offers a lot of utility in exchange for having a high cost that needs to be decreased by spending Voracity Stacks. Crucial for Narja DPS build, not needed if using Narja as a pure support. |
| Importance: High | |
Narja Best Partners
Narja’s best partner is her signature 5-star partner:
![]() | Gaya |
| Passive Effect: The assigned combatant’s Defense is increased by 8% +20% Defense-Based Damage for the assigned combatant’s Instinct cards. When using a Unique Attack Card of the assigned Combatant with an original Cost of 6, +20% to Damage Amount of all allies (max 1 stack). | |
| Active Skill: 60% Damage x 4 Draw 1 of this unit’s Attack Cards | |
| Reason: Offer Narja a hefty boost in defense and boost her defense-based damage output, optimizing both her defensive and offensive abilities while also allowing her to buff the entire team when she uses her Mealtime card. Gaya also helps Narja to cycle the deck better with the draw effect. | |
For F2P options, players should use these as Narja’s Partners:
![]() | Alyssa |
| Passive Effect: The assigned combatant’s Defense is increased by 12%.At the end of battle, recover 3% Health. | |
| Active Skill: Heal 100%+50% Healing amount while in injured state.1 Morale for 1 turn | |
| Reason: Provides Narja a free boost in defense and a source of Morale to help boost the team’s damage output temporarily. | |
![]() | Yvonne |
| Passive Effect: The assigned combatant’s Defense is increased by 8%.If the combatant ends the turn without using an attack card, Heal 30% at the start of the next turn. | |
| Active Skill: Heal 100%1 Fortitude for 1 turn | |
| Reason: Narja’s F2P 3-star partner that should be replaced as soon as players get better options. | |
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Narja Best Equipment
For Equipment build when running Chaos, players should aim for these equipments for Narja to maximize her power:
![]() | Flame of Purification |
| When a card is Exhausted, 1 Retribution on a random enemy (2 per turn) | |
| Reason: Allow Narja to apply a fix damage debuff on enemies when a card is exhausted. | |
![]() | Regenerative Ribcage |
| Max HP +12% | |
| Reason: Offer Narja and the team an increase in Max HP to survive longer. | |
![]() | Corrupted Core |
| +15% Defense, Retain +20% Shield | |
| Reason: Offer Narja a massive boost in defense to optimize both her healing and damage output. | |
Narja Best Memory Fragments Sets & Stats
Narja Best Memory Fragments Set
For Narja, players should mix and match her Memory Fragment sets by using 3 different 2 piece sets on her. Her preferred Memory Fragment sets are:
![]() | Healer’s Journey |
| 2-pc: +12% Max HP | |
| Explanation: Grants Narja a boost in max HP for the team to survive longer. | |
![]() | Tetra’s Authority |
| 2-pc: +12% Defense | |
| Explanation: Grants Narja a boost in defense to optimize her healing and damage output. | |
![]() | Seth’s Scarab |
| 2-pc: Increase the damage, Shield, and Healing of Basic Cards by 20% | |
| Explanation: Help optimize Narja’s basic cards healing. Can be replaced with other 2-pc sets if basic cards aren’t used. | |
Narja Best Main Stats & Sub Stats
As a support healer character that scales off defense for both her healing and damage output, players should focus on boosting her defense stat as much as possible while also invest in her other offensive stats like critical stats to optimize her damage output.
| Piece | Main Stats |
| Ideal | Crit Rate% or Crit Damage% |
| Desire | Instinct Damage% |
| Imagination | Defense% |
| Priority | Sub Stats |
| 1st | Defense% |
| 2nd | Defense |
| 3rd | Critical Chance% |
| 4th | Critical Damage% |
Important Stat Threshold:
– Narja wants to have at least 300+ Defense to fulfill her final Potential condition, so players should invest in her defense stat as high as possible.
– For sub DPS Narja, players should invest in Narja’s Critical Chance to at least 70% so that she can reliably deal critical hits.
Narja Best Teams
As a very powerful universal support character that can boost the damage output of various teams that rely on Attack Cards, Narja has 3 main teams that she can be slotted in: teams that focus on spamming attack cards, teams that rely on basic attacks and teams that deal defense-based damage.
Depending on the different teams, Narja’s builds will need to be adjusted accordingly.
Some of Narja best teams are:
![]() | ![]() | ![]() |
| Sereniel | Selena | Narja |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
This is the main example of an attack card spamming team for Narja, with Sereniel serving as the team’s main DPS with her ability to constantly cycle her cards whenever an enemy is Ravaged. This allow Narja to spend her Voracity stacks to boost the damage output of Sereniel’s attack cards to the maximum. Selena is the team’s sub DPS and support option to reset the enemies’ Tenacity Gauge, allowing Sereniel to deal more damage to them and cycle her cards.
Narja can also be run with other Main DPS that spam attack cards like Tressa, Yuki, etc.
![]() | ![]() | ![]() |
| Mei Lin | Rei | Narja |
| Main DPS | Support/ Sustain | Support/ Sustain |
This is an example of a basic attack card centric team, with Mei Lin serving as the team’s main DPS due to how often she can use her Basic Attack cards. Both Sereniel and Rei offer a powerful boost in Basic Card damage, allowing Mei Lin to deal extremely powerful basic card attacks. A Basic build Chizuru can also be slotted into this team as a main DPS in place of Mei Lin.
![]() | ![]() | ![]() |
| Khalipe | Amir | Narja |
| Main DPS | Sub DPS/ Support | Support/ Sustain |
Finally, this team comp is an example of a defense-based damage team comp that Narja can be slotted in. Narja’s card epiphanies allows her to massively increase the defense-based damage of allies and increase the defense-based damage taken by enemies, helping to maximize this team’s damage output while also allowing Narja to become a sub DPS in her own right.
Conclusion
The failed experiment with infinite potential to support various teams in the game, Narja promises to be one of the most universal support characters in Chaos Zero Nightmare, so players shouldn’t miss out on the chance to elevate their team comps by getting Narja right away with the help of Enjoygm – the best top up site on the web!


























